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Out Of Character Information
Name: Lemon | [[personal profile] kurama]
Age: 22
Time zone: -4 GMT (EST!)
Contact: AIM: rainbowcatnip | SKYPE: mokubas | PLURK: pizzas
Anything we should know?: nope!!

In Character Information
Name: Horokeu "Horohoro" Usui
Series: Shaman King
Canon Standing: Chapter 227
Age: 15
Birthday & Astrology Sign: November 27 | Sagittarius
Arcana: The Chariot

Personality:
Horo's really a good guy at heart, albeit a little high-strung at times. Most of the time he's friendly and cheery, but he can be pretty easy to irritate. He's a bit of a hotheaded loudmouth, stubborn to a point and is quick to argue, especially when it comes to his teammate, Ren. Despite all of that, he always means well and cares deeply for those closest to him. He loves to joke and mess around, but when the situation calls for it, he can be appropriately serious. He knows when it's time to get down to business, though he can lose himself sometimes and come off as cold and ruthless, mostly in battle.

He seems pretty lazy on the surface, as he'd much rather do something enjoyable or leisurely than be training nonstop, but deep down he's always striving to become stronger so that he can protect the things and people that mean the most to him. He's responsible and takes good care of himself, his sister and his duties at hand. Even if he ends up complaining the entire time, he'll get everything he needs to do completed successfully and to the best of his ability, with or without being immediately aware of it.

Horo's very loyal to his friends. He'll do anything to make sure that they're safe and well, no matter the cost to himself. He's proud, especially when it comes to his Ainu heritage. He wears handmade clothing and uses handcrafted weaponry, namely his Ikapasuy and his snowboard. He's very in-tune with nature as a result of his upbringing, believing that everything has its own spirit and is a god, and he is very respectful to his surroundings. His father taught him that only the strong will survive in the world and because of this, he feels pressured to be able to succeed and prove himself. As a result, he's also very goal-oriented and will do anything that he can to accomplish his dreams; he never loses sight of them.

Horo also seems to have a soft spot for the romantic, seen in his apparent quick, fleeting crush on Iron Maiden Jeanne and the overdramatic reaction he has toward first learning of Yoh and Anna's engagement. He tends to get jealous easily over relationships and his lack of a girlfriend, though it's shown towards the end of the series that he's still in love with Tamiko to a degree and almost everything he's done up until that point has been for her/in her memory, even down to his dream should he succeed in becoming the Shaman King: to build a vast, seemingly endless field of Butterbur plants, much like the one that he showed her while she was still alive.

Even though Horo's temper can get out of check in dangerous situations, one of his biggest strengths is overcoming that. When he finally gets himself collected and cooled off, he can come up with wonderful strategies and ways of approaching a situation. For example, when he rushed in to protect the Ice Men team from two of Hao's henchmen, he ended up coming to a realization thanks to his fathers words, causing him to calm down enough to devise a plan using the defeated team's spirits to beat the remaining enemy. Another is during the second round of the tournament when Ren and Chocolove are both beaten and Horo's the only one left. Instead of panicking, he convinces himself to stay calm, advice he learned from Pascal Avaf, and awakens a new ability.

He tends to be a bit cocky and impulsive sometimes, often rushing into situations without completely thinking things through. This tends to get him into trouble, as he usually underestimates his opponents to a certain extent if his cockiness gets out of hand. His hotheadedneed makes it difficult for him to keep his cool under pressure, which definitely contributes to the previous; if he's provoked (and in all honesty, it's not too difficult to do so), he'll be more likely to act quickly rather than look at the details to come up with a clear picture of how to win. He's got a competitive streak that can go too far and be downright dangerous to others, as seen in his fight with Yoh's team when he freezes and takes Ryu's lower arms clean off.

Horo has a tendency to bottle his guilt and be unable to let things go/taking them to heart. He also tends to be very secretive and bitter, especially when it comes to past events, shown most notably with a girl he knew from school when he was younger, Kurobe Tamiko. He was in love with her, but his grandfather forbid him to associate with her because the two of them live in completely different worlds. He then blames her for the field of Butterbur that he shows her being destroyed for the dam her family was sent to the village to build and ceases all contact out of spite. She was confused as to why he was avoiding her because he never told her nor confronted her about any of this, and six months later, she ended up chasing him into the mountains after class, only to suffer an accident and die. Horo blamed himself for her death and threw away his birth name, Horokeu, in favor for "Horohoro," the nickname that she gave him. It is for this reason that Horo simply chooses (or refuses, depending on how you look at it) to avoid speaking about anything pre-Shaman Fight In Tokyo, whether he half-heartedly promises to someday or not.

Backstory:
wiki!

Canon Powers:
Referenced from the wiki page, because oh god I can never remember the names of all of his attacks. D8

- Using Kororo as the base of his oversoul:
Kau Kau Puriwenpe (ICE): Very basic attack that turns water vapor into shards of projectile ice to attack foes.
Nipopo Punch (ICE): With the snowboard strapped to his arm, he creates a totem-like statue of ice to freeze and shatter his target upon impact.
Ebishingu Tesshipe (ICE): A spike of ice is created, turning the bottom of his snowboard into a sword-like instrument for good 'ol stabby funtimes.
Mososo Kuruppe (ICE): By freezing the ground, he creates multiple spike-like icicles to impale opponents. Easily dodged, however.
Epittarki Upas-Horkkek (ICE): Any water vapor in the air is turned to snow and ice, causing a massive avalanche to swallow any and every thing in its path. One of his best attacks.
Niike Fuike Kiroro (ICE): He creates a blade of pure spiritual power and slashes, which turns everything that the blade touches to freeze solid. The ice explodes, causing damage to whatever it happens to come into contact with.
Shimonmataki: Rupushikateku (ICE): Using his right gauntlet, he freezes and shatters anything in his path. Used mainly in defense.
Shushu Waki: Kamuiranke Opukeni (ICE): Using both gauntlets together, he flash-freezes his opponents and shatters them with a punch. Another of his strongest attacks.
Harakihoku: Wose (ICE): Using the left gauntlet, he punches the air, freezing the water vapor and in turn causing anything in the direct path to also freeze and shatter, even when out of arm's length.

- Using the Spirit of Rain as the base of his oversoul:
Porowaok Ererupus Shinupuri (ICE): Creates the largest icicle known to man! This attack is executed by slamming it down directly onto his opponents.
** Ice Age (Hyougaki) (ICE): This is actually a joint attack with his teammate, Chocolove, used by combining the S.O.R.'s freezing temperature control with Chocolove's Spirit of Wind's vicious wind to create a violent, howling wind attack. **

Canon Weapons|Items:
- His snowboard, which was hand-carved
- His ikapasuy, both hand-carved and given to him by his younger sister, Pirika.

Canon Allies:
- His spirit ally, Kororo, who is a koropokkuru. She's the source of his shamanic powers, as she is what he uses to produce his oversoul when combining her spirit with either his snowboard and/or his ikapasuy. Coincidentally, she is also the transformed spirit of his first love, Kurobe Tamiko, but Horo doesn't find this out until his fight against Kalim in the Plants arc.
- The Spirit of Rain, obtained from Gandhara after he survived his trial in Hell and proved himself worthy of wielding it. It is the water-based elemental spirit of the Patch Tribe.

(I'm not entirely sure whether they'd be allowed as carry-over, but if either are, Kororo would be the one he would want with him!)

Canon Baggage:
- A bag containing a change of clothing aside from what he's already wearing and most of his belongings (simple amenities and such!)
- His snowboard
- His ikapasuy
- The Oracle Bell strapped to his wrist (deactivated, obviously)

Persona
[HASH-INAU-UK KAMUY]
LVL (1) | EMPRESS

Fire
Lightning
Earth
Water
Ice
Wind
Dark
Light
Physical
Mind
-
Wk
-
-
Abs
-
Wk
-
-
-

COMBAT SKILLS
►  Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
►  Bufu (Inflicts a small amount of Ice damage on one enemy.)
►  Mabufu (Inflicts a small amount of Ice damage on all enemies.)
►  Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
▷  Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
▷  Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
▷  Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
▷  Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
★   Frozen Hunt (Inflicts medium Ice damage on one enemy with a 25% Attack stat boost on all allies (2 turns).)

SUPPORT SKILLS
►  Ice Boost ( Ice-based attacks are 25% times more effective.)
▷  Ice Amp (Increases Ice damage output by 50%.)
▷  Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)


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usui horokeu

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